Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Umbral, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Legendary Resistance (3/Day)
If the Moonlit King fails a saving throw, he can choose to succeed instead.
Moonlit Weapons
The Moonlit King’s weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 14 (4d6) radiant damage (included in the attack).
Actions
Animate Shadows
The Moonlit King causes the shadows of up to three creatures he can see within 60 feet of him to animate and attack their owners. Each target must make a DC 19 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage, and its Strength score is reduced by 1d4. On a success, a creature takes half the damage, and its Strength score isn't reduced. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its Strength to 0.
Crystal Staff
+11 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 plus 4d6 radiant damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage.
Moon Bolt
+11 to hit, range 120 ft (36.6 m). Hit: 4d10+5 radiant damage.
Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 27 (4d10 + 5) radiant damage, and the target sheds dim light in a 10-foot radius until the end of its next turn. If the target is a creature in a form other than its true form, it takes an extra 11 (2d10) radiant damage and must succeed on a DC 19 Charisma saving throw or revert to its true form.
Spellcasting
The Moonlit King casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save DC 19):
- At Will: continual flame, invisibility (self only), moonbeam, zone of truth
- 3/Day Each: dispel evil and good, dispel magic, major image
- 1/Day Each: heal, project image
Summon Devil
The Moonlit King magically calls a lunar devil to aid him. The devil arrives in 1d4 rounds, acting as ally of the Moonlit King and obeying his spoken commands. The devil remains for 1 hour, until the Moonlit King dies, or until the King dismisses it as a bonus action.
Bonus Actions
Moonlight Step
The Moonlit King teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see. The origin and destination spaces must contain moonlight.
Reactions
Shadow Slip
When a creature the Moonlit King can see within 30 feet of him attacks him, he takes on the quality of his manifest delusions, temporarily becoming ghostly. The attack roll has disadvantage, and if it hits, the Moonlit King takes only half the damage from the attack.
Legendary Actions
Attack
The Moonlit King makes a Crystal Staff or Moon Bolt attack.
Move
The Moonlit King moves up to his speed without provoking opportunity attacks.
Shift Moonlight
The Moonlit King changes the brightness of each area of moonlight he can see within 120 feet of him from dim light to bright light or vice versa.
Spread Madness
Each creature within 30 feet of the Moonlit King must succeed on a DC 19 Wisdom saving throw or suffer short-term madness. The Moonlit King can use this legendary action only when he is in moonlight.
About Moonlit King
Moonlit King is a medium fey with a Challenge Rating of 17. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 204 hit points (derived from 24d8 + 96).
Moonlit King has communication capabilities including Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Umbral, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Moonlit King
1 tips available
GM Tips: Using Moonlit King
When using Moonlit King in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Moonlit King
1 strategies available
Player Guide: Facing Moonlit King
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 17.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 30,600 XP
- Hard: 45,900 XP
- Deadly: 61,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Moonlit King?
- Moonlit King has a Challenge Rating of 17, making it appropriate for parties of level 17.0.
- What type of creature is Moonlit King?
- Moonlit King is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Moonlit King speak?
- Moonlit King can communicate in Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Umbral, telepathy 120 ft..
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