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Miremal

Small · Fey · CR 1/2 · Chaotic Evil

Armor Class
12
Hit Points and Hit Dice
22 (5d6 + 5)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
15
+2
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Small
Type Fey
Alignment Chaotic Evil
XP 100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3 Stealth +6 Survival +3

Languages

Sylvan, Umbral

Traits

Amphibious

The miremal can breathe air and water.

Muddled Escape (Recharges after a Short or Long Rest)

If the miremal takes 7 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead and becomes a puddle of filthy swamp water. At the start of the miremal’s next turn, it can move up to 15 feet as a puddle. Then it returns to its normal form.

Swamp Camouflage

The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Bite

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bog Spew

Recharge 5–6

The miremal spews a noxious stream of bog filth mixed with stomach acid at one creature it can see within 20 feet of it. The target must make a DC 11 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and is blinded until the end of its next turn. On a success, the target takes half the damage and isn't blinded.

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Multiattack

The miremal makes one Bite attack and one Claw attack.

About Miremal

Miremal is a small fey with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 22 hit points (derived from 5d6 + 5).

Miremal has communication capabilities including Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Miremal

2 tips available

When using Miremal in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Miremal

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Miremal?
Miremal has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Miremal?
Miremal is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Miremal speak?
Miremal can communicate in Sylvan, Umbral.

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