Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Sylvan, Umbral
Traits
Amphibious
The miremal can breathe air and water.
Muddled Escape (Recharges after a Short or Long Rest)
If the miremal takes 7 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead and becomes a puddle of filthy swamp water. At the start of the miremal’s next turn, it can move up to 15 feet as a puddle. Then it returns to its normal form.
Swamp Camouflage
The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bog Spew
The miremal spews a noxious stream of bog filth mixed with stomach acid at one creature it can see within 20 feet of it. The target must make a DC 11 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and is blinded until the end of its next turn. On a success, the target takes half the damage and isn't blinded.
Claw
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Multiattack
The miremal makes one Bite attack and one Claw attack.
About Miremal
Miremal is a small fey with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 22 hit points (derived from 5d6 + 5).
Miremal has communication capabilities including Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Miremal
2 tips available
GM Tips: Using Miremal
When using Miremal in your D&D 5e campaign, consider these tactical approaches:
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Minion Strategy: Use as scouts or minions for larger threats
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Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Miremal
2 strategies available
Player Guide: Facing Miremal
When your party encounters this creature, keep these strategies in mind:
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Easy Target: This creature is weak - focus on other threats
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Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Miremal?
- Miremal has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Miremal?
- Miremal is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Miremal speak?
- Miremal can communicate in Sylvan, Umbral.
Related D&D 5e Content
Related D&D 5e Content
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