Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Sylvan
Traits
Sensuous Grace
The mirager moves with a flowing grace that Humanoids find appealing. If the mirager moves at least 10 feet on its turn, each Humanoid within 30 feet of it that can see it must succeed on a DC 14 Charisma saving throw or be charmed until the end of its next turn.
Actions
Blow Kiss
The mirager blows a kiss at a creature charmed by it. The target must make a DC 14 Charisma saving throw. On a failure, a creature takes 17 (5d6) psychic damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and the charmed condition immediately ends on it.
Illusory Appearance
The mirager covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the mirager takes a bonus action to end it or if the mirager dies.
Multiattack
The mirager makes two Slam attacks. If both Slam attacks hit a Medium or smaller creature, the target is also grappled (escape DC 13). The mirager can grapple only one creature at a time.
Slam
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Spellcasting
The mirager casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
3/day: charm person
- 1/Day Each: hallucinatory terrain (as an action), suggestion
Thirsting Kiss
+6 to hit, reach 5 ft (1.5 m). Hit: 4d8+4 necrotic damage.
Melee Spell Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the mirager, incapacitated, or restrained. Hit: 22 (4d8 + 4) necrotic damage, and the mirager gains temporary hp equal to half that amount.
Bonus Actions
Sand Dancer
While in sandy terrain, the mirager takes the Dash or Disengage action.
About Mirager
Mirager is a medium fey with a Challenge Rating of 3. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 78 hit points (derived from 12d8 + 24).
Mirager has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mirager
2 tips available
GM Tips: Using Mirager
When using Mirager in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Mirager
2 strategies available
Player Guide: Facing Mirager
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mirager?
- Mirager has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Mirager?
- Mirager is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Mirager speak?
- Mirager can communicate in Common, Sylvan.
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