Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Millitaur
Resistances & Immunities
Actions
Handaxe
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 plus 1d6 poison damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage.
Healing Tonic
The millitaur administers a healing tonic to a willing creature within 5 feet of it. The target magically regains 7 (2d6) hp and is freed from any disease or poison.
Multiattack
The millitaur makes two Handaxe attacks.
Poisonous Flask
The millitaur hastily combines alchemical substances into a poisonous concoction and throws it at a point the millitaur can see within 30 feet. Each creature within 15 feet of that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
About Millitaur
Millitaur is a large monstrosity with a Challenge Rating of 3. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 85 hit points (derived from 10d10 + 30).
Millitaur has communication capabilities including Common, Millitaur. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Millitaur
1 tips available
GM Tips: Using Millitaur
When using Millitaur in your D&D 5e campaign, consider these tactical approaches:
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Burrowing Tactics: This creature can burrow at 40 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Millitaur
1 strategies available
Player Guide: Facing Millitaur
When your party encounters this creature, keep these strategies in mind:
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Burrowing Defense: This creature can burrow at 40 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Millitaur?
- Millitaur has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Millitaur?
- Millitaur is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Millitaur speak?
- Millitaur can communicate in Common, Millitaur.
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