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Map Mimic

Tiny · Monstrosity · CR 1/4 · Neutral

Armor Class
14 (natural armor)
Hit Points and Hit Dice
22 (5d4 + 10)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
15
+2
CON
14
+2
INT
5
-3
WIS
13
+1
CHA
16
+3

Overview

Category Monsters
Size Tiny
Type Monstrosity
Alignment Neutral
XP 50
Initiative Bonus +2

Movement

Walk 15 ft (4.6 m)
Fly 30 ft (9.1 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Resistances & Immunities

Damage Immunities
acid
Condition Immunities
prone

Traits

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary object.

Life Path

Regardless of the form it takes, the map mimic can make a map on its surface (no action required) that shows the route it has traveled since it left its parent mimic. The map shows terrain features and landmarks of where it has been, but doesn’t show the names of those places.

Actions

Pseudopod

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and it attaches to the target. While attached, the mimic can't attack, the target is blinded, and at the start of each of the mimic's turns, the target takes 5 (1d6 + 2) bludgeoning damage.

Bonus Actions

Change Shape

The mimic transforms into a Tiny object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

About Map Mimic

Map Mimic is a tiny monstrosity with a Challenge Rating of 1/4. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 22 hit points (derived from 5d4 + 10).

GM Tips: Using Map Mimic

1 tips available

When using Map Mimic in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Map Mimic

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Map Mimic?
Map Mimic has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Map Mimic?
Map Mimic is a Tiny Monstrosity, which affects how certain spells and abilities interact with it.

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