Library Automaton
Small · Construct · CR 1/2 · Lawful Neutral
Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common
Resistances & Immunities
Traits
Bibliophile
The library automaton understands any written language it can see, provided it is touching the surface on which the words are written.
Bibliotelekinesis
The library automaton is surrounded by an invisible, shapeless, magical force that can perform simple tasks at the automaton’s command. This force has a Strength equal to the automaton’s Strength, and it can interact with objects up to 15 feet away from the automaton. The automaton can use this force to perform simple tasks that a Small humanoid with two hands could do, such as opening a door, moving a bookshelf’s ladder, picking up and organizing books, and similar tasks. The automaton can’t use this force to make attacks or wield a weapon or shield.
Book Safekeeper
The library automaton’s body contains a small, extradimensional space. This space can hold up to 100 pounds of Small or smaller objects. This space can hold only books, scrolls, parchment, or other written works on paper or other paper- or wood-like materials. The automaton is the only creature capable of retrieving items from this space while it is alive. If the automaton is destroyed, the objects within its extradimensional space are ejected into an unoccupied space nearest it.
Construct Nature
The library automaton doesn’t require air, food, drink, or sleep.
Actions
Piston-Powered Kick
+3 to hit, reach 5 ft (1.5 m). Hit: 2d4+1 bludgeoning damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Unnerving Gaze
+5 to hit, range 60 ft (18.3 m). Hit: 1d6+3 psychic damage.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 6 (1d6 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on the next attack roll, ability check, or saving throw it makes before the start of the automaton's next turn.
About Library Automaton
Library Automaton is a small construct with a Challenge Rating of 1/2. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 24 hit points (derived from 7d6).
Library Automaton has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Library Automaton
2 tips available
GM Tips: Using Library Automaton
When using Library Automaton in your D&D 5e campaign, consider these tactical approaches:
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Minion Strategy: Use as scouts or minions for larger threats
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Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Library Automaton
2 strategies available
Player Guide: Facing Library Automaton
When your party encounters this creature, keep these strategies in mind:
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Easy Target: This creature is weak - focus on other threats
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Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Library Automaton?
- Library Automaton has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Library Automaton?
- Library Automaton is a Small Construct, which affects how certain spells and abilities interact with it.
- What languages does Library Automaton speak?
- Library Automaton can communicate in Common.
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