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Leshy

Medium · Monstrosity · CR 1 · Chaotic Neutral

Armor Class
14 (natural armor)
Hit Points and Hit Dice
45 (7d8 + 14)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
14
+2
INT
14
+2
WIS
15
+2
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Chaotic Neutral
XP 200
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Deception +5 Perception +4 Stealth +3 Survival +4

Languages

Common, Elvish, Sylvan

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Mimicry

The leshy can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.

Plant Camouflage

The leshy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Speak with Beasts and Plants

The leshy can communicate with Beasts and Plants as if they shared a language.

Vine-Wrapped Weapons

The poisonous vines growing from the leshy entwine around its weapon. When the leshy hits with any weapon, the weapon deals an extra 2d4 poison damage (included in the attack).

Woodland Stride

Difficult terrain composed of magical or nonmagical plants doesn’t cost the leshy extra movement.

Actions

Club

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 plus 2d4 poison damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 5 (2d4) poison damage.

Encourage Growth

1/day

The leshy whispers magical words of growth to nonmagical plants on a point it can see within 30 feet of it. The plants burst with life and spread rapidly. The area within 20 feet of that point becomes difficult terrain for 24 hours.

Familiar

The library automaton can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the automaton senses as long as they are within 1 mile of each other. While the automaton is within 10 feet of its companion, the companion has resistance to psychic damage. At any time and for any reason, the automaton can end its service as a familiar, ending the telepathic bond.

Frightening Mien

Recharge 5–6

The leshy briefly appears to grow to an enormous size, taking on a malicious mien before returning to normal. Each creature within 15 feet of the leshy and that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature is immune to Frightening Mien if it can see through illusions.

About Leshy

Leshy is a medium monstrosity with a Challenge Rating of 1. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 45 hit points (derived from 7d8 + 14).

Leshy has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Leshy

1 tips available

When using Leshy in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Leshy

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Leshy?
Leshy has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Leshy?
Leshy is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Leshy speak?
Leshy can communicate in Common, Elvish, Sylvan.

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