Creature Reference Back to Creatures

Lemurfolk

Small · Humanoid · CR 1/4 · Neutral

Armor Class
12
Hit Points and Hit Dice
21 (6d6)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
15
+2
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Neutral
XP 50
Initiative Bonus +2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Skills

Acrobatics +4 Stealth +4

Languages

Common, Lemurfolk

Traits

Glide

The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can’t gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther.

Actions

Blowgun

+4 to hit, range 25/100 ft (7.6/30.5 m). Hit: 1d4+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Slam

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

About Lemurfolk

Lemurfolk is a small humanoid with a Challenge Rating of 1/4. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 21 hit points (derived from 6d6).

Lemurfolk has communication capabilities including Common, Lemurfolk. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lemurfolk

2 tips available

When using Lemurfolk in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Lemurfolk

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lemurfolk?
Lemurfolk has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Lemurfolk?
Lemurfolk is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Lemurfolk speak?
Lemurfolk can communicate in Common, Lemurfolk.

Related D&D 5e Content

Related Creatures