Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Abyssal, Common, Infernal
Resistances & Immunities
Traits
Magic Resistance
The kalke has advantage on saving throws against spells and magical effects.
Sense Magic
The kalke senses magic within 120 feet of it at will and can sense the general direction of spells being cast within 1 mile of it. This trait otherwise works like the detect magic spell but isn’t itself magical.
Actions
Slam
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 bludgeoning damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Use Magic Item
The kalke activates a magic item in its possession and can ignore all class, race, and level requirements on the item. The kalke must make a DC 11 Intelligence saving throw. On a success, the item activates normally. On a failure, the item doesn't activate and can't be used again until the next dawn. If the kalke fails the saving throw by 5 or more, it causes a magical backlash. Each creature within 5 feet of the kalke, including the kalke, must make a DC 11 Dexterity saving throw, taking 5 (2d4) force damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Nimble Escape
The kalke takes the Disengage or Hide action.
About Kalke
Kalke is a small fiend with a Challenge Rating of 1/4. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 18 hit points (derived from 4d6 + 4).
Kalke has communication capabilities including Abyssal, Common, Infernal. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Kalke
2 tips available
GM Tips: Using Kalke
When using Kalke in your D&D 5e campaign, consider these tactical approaches:
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Minion Strategy: Use as scouts or minions for larger threats
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Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Kalke
2 strategies available
Player Guide: Facing Kalke
When your party encounters this creature, keep these strategies in mind:
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Easy Target: This creature is weak - focus on other threats
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Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 31 XP
- Hard: 46 XP
- Deadly: 62 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Kalke?
- Kalke has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
- What type of creature is Kalke?
- Kalke is a Small Fiend, which affects how certain spells and abilities interact with it.
- What languages does Kalke speak?
- Kalke can communicate in Abyssal, Common, Infernal.
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Related D&D 5e Content
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