Creature Reference Back to Creatures

Jotun

Gargantuan · Giant · CR 22 · Chaotic Neutral

Armor Class
20 (natural armor)
Hit Points and Hit Dice
370 (20d20 + 160)
Challenge Rating CR
22

Ability Scores

Core attributes and their modifiers.

STR
30
+10
DEX
8
-1
CON
26
+8
INT
18
+4
WIS
20
+5
CHA
14
+2

Overview

Category Monsters
Size Gargantuan
Type Giant
Alignment Chaotic Neutral
XP 41000
Initiative Bonus -1

Movement

Walk 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Saving Throws

Constitution +15 Wisdom +12 Charisma +9

Skills

Arcana +11 History +11 Nature +11 Stealth +6

Languages

Common, Giant

Resistances & Immunities

Damage Immunities
cold; bludgeoning, piercing, and slashing from nonmagical attacks

Traits

Demigod’s Vitality

The jotun’s ability scores and hp maximum can’t be reduced except by means of a wish spell.

Icy Weapons

The jotun’s weapon attacks are magical. When the jotun hits with any weapon, the weapon deals an extra 6d8 cold damage (included in the attack).

Magic Resistance

The jotun has advantage on saving throws against spells and other magical effects.

Material Bound

The jotun is immune to any spell or effect that would force it to leave the Material Plane, unless the jotun wants to leave. It has disadvantage on saving throws against effects that would return it to the Material Plane from another plane of existence.

Too Big to Notice

While the jotun remains motionless in nonmagical, natural terrain, it has advantage on Dexterity (Stealth) checks.

Actions

Frightful Presence

Each creature of the jotun's choice within 120 feet of the jotun and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the jotun's Frightful Presence for the next 24 hours.

Greatclub

+17 to hit, reach 15 ft (4.6 m). Hit: 4d8+10 plus 6d8 cold damage.

Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage plus 27 (6d8) cold damage.

Icy Sweep

Recharge 5–6

The jotun swings its ice-coated greatclub in a wide arc. Each creature within 20 feet of the jotun must make a DC 23 Dexterity saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and 54 (12d8) cold damage and is pushed up to 15 feet away from the jotun and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.

Multiattack

The jotun can use its Frightful Presence. It then makes three Greatclub or Rock attacks.

Rock

+17 to hit, range 60/240 ft (18.3/73.2 m). Hit: 4d10+10 plus 6d8 cold damage.

Ranged Weapon Attack: +17 to hit, range 60/240 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 27 (6d8) cold damage.

Spellcasting

The jotun casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20):

  • At Will: earthquake, speak with animals
    3/day: bestow curse, gust of wind
    1/day: divination

Reactions

Rock Catching

If a rock or similar object is hurled at the jotun, the jotun can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

About Jotun

Jotun is a gargantuan giant with a Challenge Rating of 22. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 370 hit points (derived from 20d20 + 160).

Jotun has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Jotun

1 tips available

When using Jotun in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Jotun

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 22.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 3.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 50,600 XP
  • Hard: 75,900 XP
  • Deadly: 101,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Jotun?
Jotun has a Challenge Rating of 22, making it appropriate for parties of level 22.0.
What type of creature is Jotun?
Jotun is a Gargantuan Giant, which affects how certain spells and abilities interact with it.
What languages does Jotun speak?
Jotun can communicate in Common, Giant.

Related D&D 5e Content

Related Creatures