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Ink Devil

Small · Fiend · CR 2 · Lawful Evil

Armor Class
14
Hit Points and Hit Dice
54 (12d6 + 12)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
18
+4
CON
12
+1
INT
20
+5
WIS
8
-1
CHA
18
+4

Overview

Category Monsters
Size Small
Type Fiend
Alignment Lawful Evil
XP 450
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 9

Saving Throws

Dexterity +6

Skills

Arcana +9 Deception +6 History +9 Stealth +6

Languages

Celestial, Common, Draconic, Infernal, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
poisoned

Traits

Devil’s Sight

Magical darkness doesn’t impede the ink devil’s darkvision.

Magic Resistance

The ink devil has advantage on saving throws against spells and other magical effects.

Actions

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 3d6+4 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Corrupt Scroll

The ink devil touches a scroll, corrupting it. A creature using the scroll must succeed a DC 13 Intelligence saving throw or the spell harms the caster (if an offensive spell), helps the nearest devil (if beneficial), or fails, consuming the scroll (if not offensive or if no devils are in range to benefit from the magic).

Devil's Ink

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 poison damage.

Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (2d8 + 4) poison damage, and the target must succeed on a DC 13 Dexterity saving throw or be marked with a small, fiendish tattoo for 24 hours. Devils have advantage on attack rolls against the marked target, and the target has disadvantage on saving throws against the spells and abilities of devils.

Invisibility

The ink devil magically turns invisible until it attacks or uses Disrupt Concentration, or until its concentration ends (as if concentrating on a spell). Any equipment the ink devil wears or carries is invisible with it.

Spellcasting

The ink devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

  • At Will: detect magic, illusory script (as an action)
    1/day: glyph of warding

Bonus Actions

Disrupt Concentration

One spellcaster concentrating on a spell within 30 feet of the ink devil that the devil can see must succeed on a DC 13 Wisdom saving throw or lose concentration on the spell.

About Ink Devil

Ink Devil is a small fiend with a Challenge Rating of 2. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 54 hit points (derived from 12d6 + 12).

Ink Devil has communication capabilities including Celestial, Common, Draconic, Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ink Devil

1 tips available

When using Ink Devil in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Ink Devil

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ink Devil?
Ink Devil has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Ink Devil?
Ink Devil is a Small Fiend, which affects how certain spells and abilities interact with it.
What languages does Ink Devil speak?
Ink Devil can communicate in Celestial, Common, Draconic, Infernal, telepathy 120 ft..

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