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Glass Gator

Large · Beast · CR 1 · Unaligned

Armor Class
15 (natural armor)
Hit Points and Hit Dice
45 (7d10 + 7)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
14
+2
CON
12
+1
INT
4
-3
WIS
10
+0
CHA
5
-3

Overview

Category Monsters
Size Large
Type Beast
Alignment Unaligned
XP 200
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2 Stealth +4

Traits

Amphibious

The glass gator can breathe air and water.

Constricting Lunge

If the glass gator jumps at least 10 feet straight toward a target and then hits it with a Claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the gator can make one Constrict attack against it as a bonus action.

Standing Leap

The glass gator’s long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start.

Transparent

The glass gator has advantage on Dexterity (Stealth) checks made to hide while underwater or in dim light.

Actions

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Constrict

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 poison damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained and takes 5 (2d4) poison damage at the start of each of its turns, and the glass gator can't use Constrict on another target.

Reactions

Silt Cloud

When it takes damage while underwater and within 5 feet of the bottom of a body of water, the glass gator stirs up a 10-foot-radius sphere of silt centered on it. The silt spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a strong current disperses it. The glass gator can then swim up to half its speed. The cloud of silt doesn't move with the glass gator.

About Glass Gator

Glass Gator is a large beast with a Challenge Rating of 1. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 45 hit points (derived from 7d10 + 7).

GM Tips: Using Glass Gator

2 tips available

When using Glass Gator in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Glass Gator

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Glass Gator?
Glass Gator has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Glass Gator?
Glass Gator is a Large Beast, which affects how certain spells and abilities interact with it.

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