Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Ignan
Resistances & Immunities
Traits
Elemental Nature
The firegeist doesn’t require air, food, drink, or sleep.
Hide By Firelight
The firegeist has advantage on Dexterity (Stealth) checks made to hide in fire or in areas lit by nonmagical fire.
Magical Light Sensitivity
While in an area of light created by a spell or other magical effect, the firegeist has disadvantage on attack rolls and ability checks.
Variable Illumination
The firegeist sheds dim light in a 5- to 20-foot radius. It can alter the radius as a bonus action.
Water Susceptibility
For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Burning Slam
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 2d6 fire damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the target is a flammable object, it ignites. If the target is a creature, the target must succeed on a DC 13 Dexterity saving throw or ignite. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.
Burning Terror
The firegeist assaults the mind of one creature it can see within 30 feet of it with the painful, humiliating memory of the firegeist's first death. The target must make a DC 13 Wisdom saving throw. On a failure, the target takes 14 (4d6) fire damage and is frightened for 1 minute. On a success, the target takes half the damage and isn't frightened. While frightened, the creature takes 3 (1d6) fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
About Firegeist
Firegeist is a small elemental with a Challenge Rating of 2. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 82 hit points (derived from 15d6 + 30).
Firegeist has communication capabilities including Ignan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Firegeist
1 tips available
GM Tips: Using Firegeist
When using Firegeist in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Firegeist
1 strategies available
Player Guide: Facing Firegeist
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Firegeist?
- Firegeist has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Firegeist?
- Firegeist is a Small Elemental, which affects how certain spells and abilities interact with it.
- What languages does Firegeist speak?
- Firegeist can communicate in Ignan.
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