Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Elvish and Umbral but can't speak
Resistances & Immunities
Traits
Construct Nature
The empty cloak doesn’t require air, food, drink, or sleep.
Diligent Sentinel
The empty cloak has advantage on Wisdom (Perception) checks.
Shadow Construction
Made mostly of shadow, the empty cloak bursts into pieces then dissipates when a creature scores a critical hit against it.
Wrapping Embrace
The empty cloak can occupy a Medium or smaller creature’s space and vice versa. It has advantage on attack rolls against any creature in the same space as it.
Actions
Razor Cloak
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Shadow Slam
+6 to hit, reach 5 ft (1.5 m). Hit: 1d4+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Shadow Snare
+4 to hit, range 20/60 ft (6.1/18.3 m).
Ranged Weapon Attack: +4 to hit, range 20/60 ft., one Large or smaller creature. Hit: The target is grappled (escape DC 14). Until this grapple ends, the target is restrained by tendrils of shadow. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 14 Strength check. The tendrils of shadow can be attack and destroyed (AC 12; hp 10; vulnerability to radiant damage; immunity to necrotic, poison, and psychic damage).
Bonus Actions
Protective Embrace
When a creature the cloak can see attacks a creature in the cloak's space, the cloak can briefly wrap itself around the creature in its space. The creature in its space takes only half the damage from the attack, and the cloak takes the other half.
About Empty Cloak
Empty Cloak is a medium construct with a Challenge Rating of 1/2. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 10d8).
Empty Cloak has communication capabilities including understands Elvish and Umbral but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Empty Cloak
1 tips available
GM Tips: Using Empty Cloak
When using Empty Cloak in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Empty Cloak
1 strategies available
Player Guide: Facing Empty Cloak
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Empty Cloak?
- Empty Cloak has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Empty Cloak?
- Empty Cloak is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Empty Cloak speak?
- Empty Cloak can communicate in understands Elvish and Umbral but can't speak.
Related D&D 5e Content
Related D&D 5e Content
Explore more about construct creatures and D&D 5e mechanics:
Related Creatures
Axe Beak
Beast · CR 1/4
Ankheg Spawn
Monstrosity · CR 1/4
Baboon
Beast · CR 0
Bandit
Humanoid · CR 1/8
Bat
Beast · CR 0
Apprentice Mage
Humanoid · CR 1/2