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Dorreq

Medium · Aberration · CR 4 · Neutral Evil

Armor Class
15 (natural armor)
Hit Points and Hit Dice
93 (17d8 + 17)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
19
+4
CON
13
+1
INT
11
+0
WIS
8
-1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Aberration
Alignment Neutral Evil
XP 1100
Initiative Bonus +4

Movement

Walk 15 ft (4.6 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Dexterity +6

Skills

Intimidation +2 Perception +1 Stealth +8

Languages

Void Speech

Resistances & Immunities

Damage Resistances
acid, cold, lightning

Traits

Void Warping

The area around the dorreq is warped by its connection to the Void. A creature that starts its turn within 20 feet of the dorreq must succeed on a DC 14 Strength saving throw or its speed is halved until the start of its next turn.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Multiattack

The dorreq makes one Bite attack and two Tentacles attacks.

Tentacles

+6 to hit, reach 10 ft (3 m). Hit: 1d8+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 14) and pulled up to 5 feet closer to the dorreq. Until this grapple ends, the target is restrained. The dorreq can grapple up to two creatures at a time.

Void Thrum

Recharge 5–6

The dorreq emits a barely audible, vibrating thrum laced with Void energy. Each creature within 20 feet of the dorreq must make a DC 14 Constitution saving throw, taking 10 (3d6) thunder damage and 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Stone Step

The dorreq teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain a stone or rocky surface, such as a cliff face or rocky terrain.

About Dorreq

Dorreq is a medium aberration with a Challenge Rating of 4. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 93 hit points (derived from 17d8 + 17).

Dorreq has communication capabilities including Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dorreq

2 tips available

When using Dorreq in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Dorreq

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dorreq?
Dorreq has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Dorreq?
Dorreq is a Medium Aberration, which affects how certain spells and abilities interact with it.
What languages does Dorreq speak?
Dorreq can communicate in Void Speech.

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