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Dipsa

Tiny · Ooze · CR 1/4 · Unaligned

Armor Class
15 (natural armor)
Hit Points and Hit Dice
27 (6d4 + 12)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
3
-4
DEX
17
+3
CON
14
+2
INT
1
-5
WIS
6
-2
CHA
1
-5

Overview

Category Monsters
Size Tiny
Type Ooze
Alignment Unaligned
XP 50
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 8

Skills

Stealth +5

Resistances & Immunities

Damage Resistances
acid
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Traits

Amorphous

The dipsa can move through a space as narrow as 1 inch wide without squeezing.

Discreet Bite

The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. When the dipsa hits with a Bite attack, the target must succeed on a DC 15 Wisdom (Perception) check to notice the dipsa and its attack. Each time the creature takes acid damage from an attached dipsa, it can repeat this check, noticing the dipsa on a success. A creature that takes acid damage from the dipsa while below half its hp maximum automatically succeeds on this check.

Ooze Nature

The dipsa doesn’t require sleep.

Swamp Camouflage

The dipsa has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the dipsa attaches to the target. While attached, the dipsa can't attack, and at the start of each of the dipsa's turns, the target takes 3 (1d6) acid damage and must succeed on a DC 12 Constitution saving throw or have its hp maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Bonus Actions

Translucent

The dipsa takes the Hide action.

About Dipsa

Dipsa is a tiny ooze with a Challenge Rating of 1/4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 27 hit points (derived from 6d4 + 12).

GM Tips: Using Dipsa

1 tips available

When using Dipsa in your D&D 5e campaign, consider these tactical approaches:

  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Dipsa

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dipsa?
Dipsa has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Dipsa?
Dipsa is a Tiny Ooze, which affects how certain spells and abilities interact with it.

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