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Clurichaun

Tiny · Fey · CR 1/4 · Chaotic Neutral

Armor Class
14 (Clurichaun's Luck)
Hit Points and Hit Dice
22 (4d4 + 12)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
13
+1
DEX
12
+1
CON
16
+3
INT
10
+0
WIS
8
-1
CHA
16
+3

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Chaotic Neutral
XP 50
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Constitution +5

Skills

Perception +1 Stealth +3

Languages

Common, Elvish, Sylvan

Resistances & Immunities

Condition Immunities
frightened, poisoned

Traits

Clurichaun’s Luck

While the clurichaun is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above).

Magic Resistance

The clurichaun has advantage on saving throws against spells and other magical effects.

Actions

Bawdy Remark

+5 to hit, range 30 ft (9.1 m). Hit: 1d4+3 psychic damage.

Ranged Spell Attack: +5 to hit, range 30 ft., one creature. Hit: 5 (1d4 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of its next turn as it doubles over in laughter or freezes up in embarrassment (the target's choice).

Improvised Weapon

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 slashing damage.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on the weapon.

Slam

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 bludgeoning damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Spellcasting

The clurichaun casts one of the following spells, requiring alcohol as the only material component and using Charisma as the spellcasting ability (spell save DC 13):

  • At Will: mending, purify food and drink
  • 1/Day Each: blur, heroism, suggestion

About Clurichaun

Clurichaun is a tiny fey with a Challenge Rating of 1/4. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 22 hit points (derived from 4d4 + 12).

Clurichaun has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clurichaun

2 tips available

When using Clurichaun in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Clurichaun

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clurichaun?
Clurichaun has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Clurichaun?
Clurichaun is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Clurichaun speak?
Clurichaun can communicate in Common, Elvish, Sylvan.

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