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Clockwork Hound

Medium · Construct · CR 2 · Unaligned

Armor Class
12
Hit Points and Hit Dice
71 (11d8 + 22)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
15
+2
CON
14
+2
INT
1
-5
WIS
10
+0
CHA
1
-5

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 450
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +4 Constitution +4

Skills

Athletics +7 Perception +4

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Construct Nature

The clockwork hound doesn’t require air, food, drink, or sleep.

Diligent Tracker

The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature.

Explosive Core

The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Immutable Form

The clockwork hound is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork hound has advantage on saving throws against spells and other magical effects.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d10+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Tripping Tongue

+5 to hit, reach 15 ft (4.6 m). Hit: 2d8+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

About Clockwork Hound

Clockwork Hound is a medium construct with a Challenge Rating of 2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 71 hit points (derived from 11d8 + 22).

Clockwork Hound has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Hound

2 tips available

When using Clockwork Hound in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Clockwork Hound

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Hound?
Clockwork Hound has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Clockwork Hound?
Clockwork Hound is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Hound speak?
Clockwork Hound can communicate in understands Common but can't speak.

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