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Camazotz

Large · Fiend · CR 22 · Chaotic Evil

Armor Class
19 (natural armor)
Hit Points and Hit Dice
537 (43d10 + 301)
Challenge Rating CR
22

Ability Scores

Core attributes and their modifiers.

STR
30
+10
DEX
22
+6
CON
25
+7
INT
12
+1
WIS
22
+6
CHA
25
+7

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 41000
Initiative Bonus +6

Movement

Walk 80 ft (24.4 m)
Fly 30 ft (9.1 m)
Swim 40 ft (12.2 m)
Climb 40 ft (12.2 m)
Crawl 40 ft (12.2 m)

Senses

Blindsight 120 ft (36.6 m)
Truesight 30 ft (9.1 m)
Passive Perception 23

Saving Throws

Dexterity +13 Constitution +14 Wisdom +13 Charisma +14

Skills

Acrobatics +13 Athletics +17 Deception +14 Insight +13 Intimidation +14 Perception +13

Languages

Abyssal, Common, Dwarvish, Primordial, telepathy 300.0 ft (91.4 m).

Resistances & Immunities

Damage Immunities
fire, poison, thunder
Damage Resistances
acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
cold
Condition Immunities
charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned

Traits

Heated Body

A creature that touches Camazotz or hits him with a melee attack while within 5 feet of him takes 7 (2d6) fire damage.

Keen Hearing

Camazotz has advantage on Wisdom (Perception) checks that rely on hearing.

Legendary Resistance (3/Day)

If Camazotz fails a saving throw, he can choose to succeed instead.

Magic Resistance

Camazotz has advantage on saving throws against spells and other magical effects.

Actions

Bite

+17 to hit, reach 5 ft (1.5 m). Hit: 8d6+10 plus 2d6 fire damage.

Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 38 (8d6 + 10) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 22 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest. A Humanoid that dies from this reduction rises 1d4 days later as a vampire under Camazotz's control, unless the Humanoid is restored to life or its body is destroyed. Camazotz can have no more than five vampires under his control at a time.

Call Bats

3/day

Camazotz magically calls 4d6 giant bats or swarms of bats, or he magically calls 2d6 vrocks that have membranous instead of feathered wings. The called creatures arrive in 1d4 rounds, acting as allies of Camazotz and obeying his telepathic commands. The creatures remain for 1 hour, until Camazotz dies, or until Camazotz dismisses them as a bonus action. Camazotz can have no more than twenty four giant bats or swarms of bats, or twelve vrocks under his control at a time.

Claw

+17 to hit, reach 10 ft (3 m). Hit: 6d6+10 plus 2d6 fire damage.

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) slashing damage plus 7 (2d6) fire damage.

Fire Breath

Recharge 5–6

Camazotz exhales unholy fire in a 30-foot cone. Each creature in the area must make a DC 22 Dexterity saving throw, taking 33 (6d10) fire damage and 33 (6d10) necrotic damage on a failed save, or half as much damage on a successful one.

Multiattack

Camazotz makes one Bite attack and two Claw attacks.

Spellcasting

Camazotz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):

  • At Will: darkness, detect evil and good, dispel magic
  • 3/Day Each: dominate person, haste
    1/day: incendiary cloud

Bonus Actions

Cast a Spell

Cost 2

Camazotz uses Spellcasting.

Change Shape

Camazotz magically transforms into a Large giant bat covered in smoldering ashes, or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He turns into a pile of greasy ash if destroyed.

Detect

Camazotz makes a Wisdom (Perception) check.

Fiery Wing Beat

Cost 2

Camazotz beats his wings, extinguishing mundane and magical light sources. Each creature within 10 feet of Camazotz must succeed on a DC 22 Dexterity saving throw or take 14 (4d6) fire damage and be knocked prone.

Move

Camazotz moves up to his speed, or he flies up to half his speed. This movement doesn't provoke opportunity attacks.

Legendary Actions

Cast a Spell

Cost 2

Camazotz uses Spellcasting.

Detect

Cost 1

Camazotz makes a Wisdom (Perception) check.

Fiery Wing Beat

Cost 2

Camazotz beats his wings, extinguishing mundane and magical light sources. Each creature within 10 feet of Camazotz must succeed on a DC 22 Dexterity saving throw or take 14 (4d6) fire damage and be knocked prone.

Move

Cost 1

Camazotz moves up to his speed, or he flies up to half his speed. This movement doesn't provoke opportunity attacks.

About Camazotz

Camazotz is a large fiend with a Challenge Rating of 22. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 537 hit points (derived from 43d10 + 301).

Camazotz has communication capabilities including Abyssal, Common, Dwarvish, Primordial, telepathy 300 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Camazotz

3 tips available

When using Camazotz in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Camazotz

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 22.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 3.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 50,600 XP
  • Hard: 75,900 XP
  • Deadly: 101,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Camazotz?
Camazotz has a Challenge Rating of 22, making it appropriate for parties of level 22.0.
What type of creature is Camazotz?
Camazotz is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Camazotz speak?
Camazotz can communicate in Abyssal, Common, Dwarvish, Primordial, telepathy 300 ft..

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