Creature Reference Back to Creatures

Bucca

Tiny · Fey · CR 1/2 · Neutral Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
27 (5d4 + 15)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
17
+3
INT
13
+1
WIS
9
-1
CHA
16
+3

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Neutral Evil
XP 100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Fly 20 ft (6.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Perception +1 Stealth +7

Languages

Darakhul, Dwarvish

Traits

Flyby

The bucca doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Sunlight Hypersensitivity

The bucca takes 1 radiant damage each minute it is exposed to sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Treasure Sense

The bucca can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Dagger

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Invisibility

The bucca magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the bucca wears or carries is invisible with it.

About Bucca

Bucca is a tiny fey with a Challenge Rating of 1/2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 27 hit points (derived from 5d4 + 15).

Bucca has communication capabilities including Darakhul, Dwarvish. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bucca

1 tips available

When using Bucca in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Bucca

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bucca?
Bucca has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Bucca?
Bucca is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Bucca speak?
Bucca can communicate in Darakhul, Dwarvish.

Related D&D 5e Content

Related Creatures