Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Primordial, Sylvan
Traits
Amphibious
The boloti can breathe air and water.
Water Camouflage
The boloti has advantage on Dexterity (Stealth) checks made to hide while at least half of its body is submerged in water.
Water Mastery
A boloti has advantage on attack rolls if both it and its target are touching the same body of water. If the target and the boloti are both on dry ground, the boloti has disadvantage on attack rolls.
Watery Body (Vortex Form Only)
The boloti can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn in the boloti’s space must succeed on a DC 12 Strength saving throw or take 4 (1d8) bludgeoning damage as it is buffeted by the swirl of water.
Actions
Dagger
+7 to hit, reach 5 ft (1.5 m). Hit: 1d4+5 piercing damage.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Spellcasting
(True Form Only)The boloti casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 11):
- At Will: water breathing, water walk
- 3/Day Each: create or destroy water, fog cloud, sleep
1/day: control water
Whirlpool
One creature in the boloti's space must make a DC 12 Strength saving throw. On a failure, the target takes 9 (2d8) bludgeoning damage, and if it is Medium or smaller, it is grappled (escape DC 12). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target takes half the damage and is pushed out of the boloti's space.
Bonus Actions
Vortex Form
The boloti magically transforms into a Small vortex of swirling, churning water or back into its true form, which is Fey. The boloti can transform into its vortex form only while at least half of its body is submerged in water, and any creature it is grappling with Whirlpool is freed if the boloti transforms back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.
About Boloti
Boloti is a tiny fey with a Challenge Rating of 1. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 45 hit points (derived from 10d4 + 20).
Boloti has communication capabilities including Common, Primordial, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Boloti
2 tips available
GM Tips: Using Boloti
When using Boloti in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Boloti
2 strategies available
Player Guide: Facing Boloti
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Boloti?
- Boloti has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Boloti?
- Boloti is a Tiny Fey, which affects how certain spells and abilities interact with it.
- What languages does Boloti speak?
- Boloti can communicate in Common, Primordial, Sylvan.
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