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Amphiptere

Medium · Beast · CR 3 · Unaligned

Armor Class
15 (natural armor)
Hit Points and Hit Dice
60 (8d8 + 24)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
18
+4
CON
17
+3
INT
2
-4
WIS
16
+3
CHA
6
-2

Overview

Category Monsters
Size Medium
Type Beast
Alignment Unaligned
XP 700
Initiative Bonus +4

Movement

Walk 20 ft (6.1 m)
Fly 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 10 ft (3 m)
Passive Perception 15

Skills

Perception +5

Traits

Flyby

The amphiptere doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Swarming

Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn’t incapacitated.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.

Multiattack

The amphiptere makes one Bite attack and one Stinger attack.

Stinger

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 plus 3d6 poison damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.

About Amphiptere

Amphiptere is a medium beast with a Challenge Rating of 3. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 60 hit points (derived from 8d8 + 24).

GM Tips: Using Amphiptere

1 tips available

When using Amphiptere in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Amphiptere

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Amphiptere?
Amphiptere has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Amphiptere?
Amphiptere is a Medium Beast, which affects how certain spells and abilities interact with it.

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