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Alehouse Drake

Tiny · Dragon · CR 1 · Chaotic Neutral

Armor Class
13
Hit Points and Hit Dice
45 (10d4 + 20)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
16
+3
CON
15
+2
INT
11
+0
WIS
12
+1
CHA
16
+3

Overview

Category Monsters
Size Tiny
Type Dragon
Alignment Chaotic Neutral
XP 200
Initiative Bonus +3

Movement

Walk 60 ft (18.3 m)
Fly 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Dexterity +5

Skills

Deception +5 Insight +3 Persuasion +5

Languages

Common, Draconic

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Actions

Breath Weapon

Recharge 5–6

The drake uses one of the following breath weapons.

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Dazing Breath

The alehouse drake exhales sweet-smelling gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Charisma saving throw or become incapacitated for 1 minute. While incapacitated, the creature is indifferent about creatures that it is hostile toward within 50 feet of the drake. If the creature is attacked, harmed by a spell, or witnesses any of its allies being harmed, it is no longer indifferent but remains incapacitated. The incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Discombobulating Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 13 Charisma saving throw or be discombobulated until the end of its next turn. A discombobulated creature is incapacitated, and when it moves, it moves in a random direction.

Intoxicating Breath

The alehouse drake burps intoxicating gas in a 15-foot cone. Each creature in the area must make a DC 13 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Mocking Chortle

+5 to hit, range 60 ft (18.3 m). Hit: 1d8+3 psychic damage.

Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 7 (1d8 + 3) psychic damage.

About Alehouse Drake

Alehouse Drake is a tiny dragon with a Challenge Rating of 1. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 10d4 + 20).

Alehouse Drake has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Alehouse Drake

1 tips available

When using Alehouse Drake in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Alehouse Drake

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Alehouse Drake?
Alehouse Drake has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Alehouse Drake?
Alehouse Drake is a Tiny Dragon, which affects how certain spells and abilities interact with it.
What languages does Alehouse Drake speak?
Alehouse Drake can communicate in Common, Draconic.

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