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Adult Sea Dragon

Huge · Dragon · CR 18 · Neutral Evil

Armor Class
19 (natural armor)
Hit Points and Hit Dice
275 (22d12 + 132)
Challenge Rating CR
18

Ability Scores

Core attributes and their modifiers.

STR
25
+7
DEX
10
+0
CON
23
+6
INT
17
+3
WIS
15
+2
CHA
19
+4

Overview

Category Monsters
Size Huge
Type Dragon
Alignment Neutral Evil
XP 20000
Initiative Bonus +0

Movement

Walk 60 ft (18.3 m)
Fly 40 ft (12.2 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 60 ft (18.3 m)
Passive Perception 24

Saving Throws

Dexterity +6 Constitution +12 Wisdom +8 Charisma +10

Skills

Perception +14 Stealth +6

Languages

Common, Draconic, Primordial

Resistances & Immunities

Damage Immunities
cold

Traits

Amphibious

The dragon can breathe air and water.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Siege Monster

The dragon deals double damage to objects and structures.

Actions

Bite

+13 to hit, reach 10 ft (3 m). Hit: 2d10+7 plus 3d6 cold damage.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) cold damage.

Fin

+13 to hit, reach 5 ft (1.5 m). Hit: 2d6+7 slashing damage.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Multiattack

The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks.

Tail

+13 to hit, reach 15 ft (4.6 m). Hit: 2d8+7 bludgeoning damage.

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Tidal Breath

Recharge 5–6

The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw. On a failure, the creature takes 33 (6d10) bludgeoning damage and 33 (6d10) cold damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.

Legendary Actions

Detect

Cost 1

The dragon makes a Wisdom (Perception) check.

Tail Attack

Cost 1

The dragon makes a Tail attack.

Wing Attack

Cost 2

The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or half its swimming speed if in the water.

About Adult Sea Dragon

Adult Sea Dragon is a huge dragon with a Challenge Rating of 18. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 275 hit points (derived from 22d12 + 132).

Adult Sea Dragon has communication capabilities including Common, Draconic, Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Adult Sea Dragon

2 tips available

When using Adult Sea Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Adult Sea Dragon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 18.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 34,200 XP
  • Hard: 51,300 XP
  • Deadly: 68,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Adult Sea Dragon?
Adult Sea Dragon has a Challenge Rating of 18, making it appropriate for parties of level 18.0.
What type of creature is Adult Sea Dragon?
Adult Sea Dragon is a Huge Dragon, which affects how certain spells and abilities interact with it.
What languages does Adult Sea Dragon speak?
Adult Sea Dragon can communicate in Common, Draconic, Primordial.

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