Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common (can't speak in wolf form)
Resistances & Immunities
Environments
Traits
Keen Hearing and Smell
The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Shapechanger
The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 1d8 thunder damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws
+4 to hit, reach 5 ft (1.5 m). Hit: 2d4 thunder damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Multiattack
The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Spear
+4 to hit, reach 5 ft (1.5 m). Hit: 1d8 thunder damage. / +4 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d6 thunder damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
About Werewolf
Werewolf is a medium humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 58 hit points (derived from 9d8+18).
Werewolf has communication capabilities including Common (can't speak in wolf form). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Werewolf
1 tips available
GM Tips: Using Werewolf
When using Werewolf in your D&D 5e campaign, consider these tactical approaches:
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Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.
Player Guide: Facing Werewolf
1 strategies available
Player Guide: Facing Werewolf
When your party encounters this creature, keep these strategies in mind:
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Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Werewolf?
- Werewolf has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Werewolf?
- Werewolf is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Werewolf speak?
- Werewolf can communicate in Common (can't speak in wolf form).
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