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Sprite

Tiny · Fey · CR 1/4 · Neutral Good

Source. 5e 2014 Rules
Armor Class
15 (leather armor)
Hit Points and Hit Dice
2 (1d4)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
3
-4
DEX
18
+4
CON
10
+0
INT
14
+2
WIS
13
+1
CHA
11
+0

Overview

Category Monsters
Size Tiny
Type Fey
Alignment Neutral Good
XP 50
Initiative Bonus +4

Movement

Walk 10 ft (3 m)
Fly 40 ft (12.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Passive Perception 13

Skills

Perception +3 Stealth +8

Languages

Common, Elvish, Sylvan

Environments

Forest or Jungle Feywild Swamp or Marsh

Actions

Heart Sight

Cost 1

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility

Cost 1

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Longsword

Cost 1

+2 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow

Cost 1

+6 to hit, range 40/160 ft (12.2/48.8 m).

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

About Sprite

Sprite is a tiny fey with a Challenge Rating of 1/4. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 2 hit points (derived from 1d4).

Sprite has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sprite

1 tips available

When using Sprite in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Sprite

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sprite?
Sprite has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Sprite?
Sprite is a Tiny Fey, which affects how certain spells and abilities interact with it.
What languages does Sprite speak?
Sprite can communicate in Common, Elvish, Sylvan.

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