Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Environments
Traits
Angelic Weapons
The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness
The planetar knows if it hears a lie.
Innate Spellcasting
The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance
The planetar has advantage on saving throws against spells and other magical effects.
Actions
Greatsword
+12 to hit, reach 5 ft (1.5 m). Hit: 4d6 thunder damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch
The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Multiattack
The planetar makes two melee attacks.
About Planetar
Planetar is a large celestial with a Challenge Rating of 16. It has a lawful good alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 200 hit points (derived from 16d10+112).
Planetar has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Planetar
2 tips available
GM Tips: Using Planetar
When using Planetar in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Planetar
2 strategies available
Player Guide: Facing Planetar
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 16.
Solo Encounter:
A single character of level 20 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 27,200 XP
- Hard: 40,800 XP
- Deadly: 54,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Planetar?
- Planetar has a Challenge Rating of 16, making it appropriate for parties of level 16.0.
- What type of creature is Planetar?
- Planetar is a Large Celestial, which affects how certain spells and abilities interact with it.
- What languages does Planetar speak?
- Planetar can communicate in all, telepathy 120 ft..
Related D&D 5e Content
Related D&D 5e Content
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