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Mimic

Medium · Monstrosity · CR 2 · Neutral

Source. 5e 2014 Rules
Armor Class
12 (natural armor)
Hit Points and Hit Dice
58 (9d8+18)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
12
+1
CON
15
+2
INT
5
-3
WIS
13
+1
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Neutral
XP 450
Initiative Bonus +1

Movement

Walk 15 ft (4.6 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Stealth +5

Resistances & Immunities

Damage Immunities
acid
Condition Immunities
prone

Environments

Caves Desert Laboratory Ruins Underworld Urban

Traits

Adhesive (Object Form Only)

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler

The mimic has advantage on attack rolls against any creature grappled by it.

Shapechanger

The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Bite

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8 thunder damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Pseudopod

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8 thunder damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

About Mimic

Mimic is a medium monstrosity with a Challenge Rating of 2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 58 hit points (derived from 9d8+18).

GM Tips: Using Mimic

1 tips available

When using Mimic in your D&D 5e campaign, consider these tactical approaches:

  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Mimic

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mimic?
Mimic has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Mimic?
Mimic is a Medium Monstrosity, which affects how certain spells and abilities interact with it.

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