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Magmin

Small · Elemental · CR 1/2 · Chaotic Neutral

Source. 5e 2014 Rules
Armor Class
14 (natural armor)
Hit Points and Hit Dice
9 (2d6+2)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
15
+2
CON
12
+1
INT
8
-1
WIS
11
+0
CHA
10
+0

Overview

Category Monsters
Size Small
Type Elemental
Alignment Chaotic Neutral
XP 100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

Ignan

Resistances & Immunities

Damage Immunities
fire
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks

Environments

Caves Desert Laboratory Mountain Plane of Fire

Traits

Death Burst

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination

As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

Touch

Cost 1

+4 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

About Magmin

Magmin is a small elemental with a Challenge Rating of 1/2. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 9 hit points (derived from 2d6+2).

Magmin has communication capabilities including Ignan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Magmin

1 tips available

When using Magmin in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Magmin

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Magmin?
Magmin has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Magmin?
Magmin is a Small Elemental, which affects how certain spells and abilities interact with it.
What languages does Magmin speak?
Magmin can communicate in Ignan.

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