Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Ignan
Resistances & Immunities
Environments
Traits
Death Burst
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination
As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Touch
+4 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
About Magmin
Magmin is a small elemental with a Challenge Rating of 1/2. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 9 hit points (derived from 2d6+2).
Magmin has communication capabilities including Ignan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Magmin
1 tips available
GM Tips: Using Magmin
When using Magmin in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Magmin
1 strategies available
Player Guide: Facing Magmin
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Magmin?
- Magmin has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Magmin?
- Magmin is a Small Elemental, which affects how certain spells and abilities interact with it.
- What languages does Magmin speak?
- Magmin can communicate in Ignan.
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