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Iron Golem

Large · Construct · CR 16 · Unaligned

Source. 5e 2014 Rules
Armor Class
20 (natural armor)
Hit Points and Hit Dice
210 (20d10+100)
Challenge Rating CR
16

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
9
-1
CON
20
+5
INT
3
-4
WIS
11
+0
CHA
1
-5

Overview

Category Monsters
Subcategory Golems
Size Large
Type Construct
Alignment Unaligned
XP 15000
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Lake Mountain Ocean Ruins Sewer Shadowfell The Abyss Astral Plane Elysium Ethereal Plane Feywild Hell Material Plane Plane of Air Plane of Earth Plane of Fire Plane of Water Swamp or Marsh Temple Badlands Tomb Underworld Urban

Traits

Fire Absorption

Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

Cost 1

The golem makes two melee attacks.

Poison Breath

Recharge 6

The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Slam

Cost 1

+13 to hit, reach 5 ft (1.5 m). Hit: 3d8 thunder damage.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword

Cost 1

+13 to hit, reach 10 ft (3 m). Hit: 3d10 thunder damage.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

About Iron Golem

Iron Golem is a large construct with a Challenge Rating of 16. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 210 hit points (derived from 20d10+100).

Iron Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Iron Golem

2 tips available

When using Iron Golem in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Iron Golem

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 16.

Solo Encounter:

A single character of level 20 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 27,200 XP
  • Hard: 40,800 XP
  • Deadly: 54,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Iron Golem?
Iron Golem has a Challenge Rating of 16, making it appropriate for parties of level 16.0.
What type of creature is Iron Golem?
Iron Golem is a Large Construct, which affects how certain spells and abilities interact with it.
What languages does Iron Golem speak?
Iron Golem can communicate in understands the languages of its creator but can't speak.

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