Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common
Resistances & Immunities
Environments
Traits
Stench
Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Turn Defiance
The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
Bite
+3 to hit, reach 5 ft (1.5 m). Hit: 2d8 thunder damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6 thunder damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
About Ghast
Ghast is a medium undead with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 36 hit points (derived from 8d8).
Ghast has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ghast
2 tips available
GM Tips: Using Ghast
When using Ghast in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Ghast
2 strategies available
Player Guide: Facing Ghast
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ghast?
- Ghast has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Ghast?
- Ghast is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Ghast speak?
- Ghast can communicate in Common.
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