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Ghast

Medium · Undead · CR 2 · Chaotic Evil

Source. 5e 2014 Rules
Armor Class
13
Hit Points and Hit Dice
36 (8d8)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
17
+3
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Subcategory Ghouls
Size Medium
Type Undead
Alignment Chaotic Evil
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

Common

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
necrotic
Condition Immunities
charmed, exhaustion, poisoned

Environments

Arctic or Tundra Caves Desert Forest or Jungle Grassland or Plains Hills Mountain Ruins Sewer Shadowfell The Abyss Swamp or Marsh Temple Tomb Underworld Urban

Traits

Stench

Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turn Defiance

The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions

Bite

Cost 1

+3 to hit, reach 5 ft (1.5 m). Hit: 2d8 thunder damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6 thunder damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About Ghast

Ghast is a medium undead with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 36 hit points (derived from 8d8).

Ghast has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ghast

2 tips available

When using Ghast in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Ghast

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ghast?
Ghast has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Ghast?
Ghast is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Ghast speak?
Ghast can communicate in Common.

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