Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Environments
Traits
Spider Climb
The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
Web Walker
The ettercap ignores movement restrictions caused by webbing.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 1d8 thunder damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws
+4 to hit, reach 5 ft (1.5 m). Hit: 2d4 thunder damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Multiattack
The ettercap makes two attacks: one with its bite and one with its claws.
Variant: Web Garrote
+4 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.
Web
+4 to hit, range 30/60 ft (9.1/18.3 m).
Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage and immunity to bludgeoning, poison, and psychic damage.
About Ettercap
Ettercap is a medium monstrosity with a Challenge Rating of 2. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 44 hit points (derived from 8d8+8).
GM Tips: Using Ettercap
2 tips available
GM Tips: Using Ettercap
When using Ettercap in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Ettercap
2 strategies available
Player Guide: Facing Ettercap
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ettercap?
- Ettercap has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Ettercap?
- Ettercap is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
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