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Dust Mephit

Small · Elemental · CR 1/2 · Neutral Evil

Source. 5e 2014 Rules
Armor Class
12
Hit Points and Hit Dice
17 (5d6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
5
-3
DEX
14
+2
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
10
+0

Overview

Category Monsters
Subcategory Mephits
Size Small
Type Elemental
Alignment Neutral Evil
XP 100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2 Stealth +4

Languages

Auran, Terran

Resistances & Immunities

Damage Immunities
poison
Damage Vulnerabilities
fire
Condition Immunities
poisoned

Environments

Desert Mountain Plane of Air Plane of Earth

Traits

Death Burst

When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day)

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Blinding Breath

Cost 1

The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Cost 1

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4 thunder damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Variant: Summon Mephits

1/day Cost 1

The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

About Dust Mephit

Dust Mephit is a small elemental with a Challenge Rating of 1/2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 17 hit points (derived from 5d6).

Dust Mephit has communication capabilities including Auran, Terran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dust Mephit

1 tips available

When using Dust Mephit in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Dust Mephit

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dust Mephit?
Dust Mephit has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Dust Mephit?
Dust Mephit is a Small Elemental, which affects how certain spells and abilities interact with it.
What languages does Dust Mephit speak?
Dust Mephit can communicate in Auran, Terran.

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