Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Dwarvish, Undercommon
Resistances & Immunities
Environments
Traits
Duergar Resilience
The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity
While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Enlarge
For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Invisibility
The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Javelin
+4 to hit, reach 5 ft (1.5 m). Hit: 2d6 thunder damage. / +4 to hit, range 30/120 ft (9.1/36.6 m). Hit: 2d6 thunder damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.
War Pick
+4 to hit, reach 5 ft (1.5 m). Hit: 2d8 thunder damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.
About Duergar
Duergar is a medium humanoid with a Challenge Rating of 1. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 26 hit points (derived from 4d8+8).
Duergar has communication capabilities including Dwarvish, Undercommon. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Duergar
2 tips available
GM Tips: Using Duergar
When using Duergar in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Duergar
2 strategies available
Player Guide: Facing Duergar
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Duergar?
- Duergar has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Duergar?
- Duergar is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Duergar speak?
- Duergar can communicate in Dwarvish, Undercommon.
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