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Deep Gnome (Svirfneblin)

Small · Humanoid · CR 1/2 · Neutral Good

Source. 5e 2014 Rules
Armor Class
15 (chain shirt)
Hit Points and Hit Dice
16 (3d6+6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
9
-1

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Neutral Good
XP 100
Initiative Bonus +2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 12

Skills

Investigation +3 Perception +2 Stealth +4

Languages

Gnomish, Terran, Undercommon

Environments

Caves Underworld

Traits

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Poisoned Dart

Cost 1

+4 to hit, range 30/120 ft (9.1/36.6 m).

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

War Pick

Cost 1

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8 thunder damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

About Deep Gnome (Svirfneblin)

Deep Gnome (Svirfneblin) is a small humanoid with a Challenge Rating of 1/2. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 16 hit points (derived from 3d6+6).

Deep Gnome (Svirfneblin) has communication capabilities including Gnomish, Terran, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Deep Gnome (Svirfneblin)

2 tips available

When using Deep Gnome (Svirfneblin) in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Deep Gnome (Svirfneblin)

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Deep Gnome (Svirfneblin)?
Deep Gnome (Svirfneblin) has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Deep Gnome (Svirfneblin)?
Deep Gnome (Svirfneblin) is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Deep Gnome (Svirfneblin) speak?
Deep Gnome (Svirfneblin) can communicate in Gnomish, Terran, Undercommon.

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