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Cultist

Medium · Humanoid · CR 1/8 · Any Non-Good Alignment

Source. 5e 2014 Rules
Armor Class
12 (leather armor)
Hit Points and Hit Dice
9 (2d8)
Challenge Rating CR
1/8

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Any Non-Good Alignment
XP 25
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 10

Skills

Deception +2 Religion +2

Languages

any one language (usually Common)

Environments

Desert Forest or Jungle Hills Ruins Sewer Temple Urban

Traits

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Cost 1

+3 to hit, reach 5 ft (1.5 m). Hit: 1d6 thunder damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

About Cultist

Cultist is a medium humanoid with a Challenge Rating of 1/8. It has a any non-good alignment alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 9 hit points (derived from 2d8).

Cultist has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cultist

2 tips available

When using Cultist in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Cultist

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 14 XP
  • Hard: 21 XP
  • Deadly: 28 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cultist?
Cultist has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
What type of creature is Cultist?
Cultist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Cultist speak?
Cultist can communicate in any one language (usually Common).

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