Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Environments
Traits
Hold Breath
The crocodile can hold its breath for 15 minutes.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
About Crocodile
Crocodile is a large beast with a Challenge Rating of 1/2. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 19 hit points (derived from 3d10+3).
GM Tips: Using Crocodile
1 tips available
GM Tips: Using Crocodile
When using Crocodile in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Crocodile
1 strategies available
Player Guide: Facing Crocodile
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Crocodile?
- Crocodile has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Crocodile?
- Crocodile is a Large Beast, which affects how certain spells and abilities interact with it.
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Related D&D 5e Content
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