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Bandit Captain

Medium · Humanoid · CR 2 · Any Non-Lawful Alignment

Source. 5e 2014 Rules
Armor Class
15 (studded leather)
Hit Points and Hit Dice
65 (10d8+20)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Any Non-Lawful Alignment
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 10

Saving Throws

Strength +4 Dexterity +5 Wisdom +2

Skills

Athletics +4 Deception +4

Languages

any two languages

Environments

Arctic or Tundra Caves Coast Desert Forest or Jungle Grassland or Plains Hills Laboratory Mountain Ruins Sewer Swamp or Marsh Urban

Actions

Dagger

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4 thunder damage. / +5 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4 thunder damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Multiattack

Cost 1

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6 thunder damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

Parry

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

About Bandit Captain

Bandit Captain is a medium humanoid with a Challenge Rating of 2. It has a any non-lawful alignment alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 65 hit points (derived from 10d8+20).

Bandit Captain has communication capabilities including any two languages. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bandit Captain

2 tips available

When using Bandit Captain in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Bandit Captain

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bandit Captain?
Bandit Captain has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Bandit Captain?
Bandit Captain is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Bandit Captain speak?
Bandit Captain can communicate in any two languages.

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