Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common (can't speak in wolf form)
Traits
Pack Tactics
The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.
Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 10 Hit Points. Success: The target is immune to this werewolf's curse for 24 hours.
Longbow
+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 2d8+2 piercing damage.
Ranged Attack Roll: +4, range 150/600 ft. 11 (2d8 + 2) Piercing damage.
Multiattack
The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Scratch
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.
Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.
Bonus Actions
Shape-Shift
The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
About Werewolf
Werewolf is a small monstrosity with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 71 hit points (derived from 11d8 + 22).
Werewolf has communication capabilities including Common (can't speak in wolf form). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Werewolf
1 tips available
GM Tips: Using Werewolf
When using Werewolf in your D&D 5e campaign, consider these tactical approaches:
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Werewolf
1 strategies available
Player Guide: Facing Werewolf
When your party encounters this creature, keep these strategies in mind:
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Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Werewolf?
- Werewolf has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Werewolf?
- Werewolf is a Small Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Werewolf speak?
- Werewolf can communicate in Common (can't speak in wolf form).
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