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Wererat

Small · Monstrosity · CR 2 · Lawful Evil

Source. 5e 2024 Rules
Armor Class
13 (natural armor)
Hit Points and Hit Dice
60 (11d8 + 11)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Small
Type Monstrosity
Alignment Lawful Evil
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Strength +0 Dexterity +3 Constitution +1 Intelligence +0 Wisdom +0 Charisma -1

Skills

Perception +4 Stealth +5

Languages

Common (can't speak in rat form)

Actions

Bite

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 piercing damage.

Melee Attack Roll: +5, reach 5 ft. 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.

Hand Crossbow

+5 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d6+3 piercing damage.

Ranged Attack Roll: +5, range 30/120 ft. 6 (1d6 + 3) Piercing damage.

Multiattack

Cost 1

The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Scratch

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 slashing damage.

Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.

Bonus Actions

Shape-Shift

The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

About Wererat

Wererat is a small monstrosity with a Challenge Rating of 2. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 60 hit points (derived from 11d8 + 11).

Wererat has communication capabilities including Common (can't speak in rat form). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wererat

1 tips available

When using Wererat in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Wererat

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wererat?
Wererat has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Wererat?
Wererat is a Small Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Wererat speak?
Wererat can communicate in Common (can't speak in rat form).

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