Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, Common
Resistances & Immunities
Traits
Magic Resistance
The quasit has Advantage on saving throws against spells and other magical effects.
Actions
Invisibility
The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Rend
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 slashing damage.
Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit's next turn.
Scare
Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Shape-Shift
The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
About Quasit
Quasit is a small fiend with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 25 hit points (derived from 10d4).
Quasit has communication capabilities including Abyssal, Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Quasit
1 tips available
GM Tips: Using Quasit
When using Quasit in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Quasit
1 strategies available
Player Guide: Facing Quasit
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Quasit?
- Quasit has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Quasit?
- Quasit is a Small Fiend, which affects how certain spells and abilities interact with it.
- What languages does Quasit speak?
- Quasit can communicate in Abyssal, Common.
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