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Quasit

Small · Fiend · CR 1 · Chaotic Evil

Source. 5e 2024 Rules
Armor Class
13 (natural armor)
Hit Points and Hit Dice
25 (10d4)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
5
-3
DEX
17
+3
CON
10
+0
INT
7
-2
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Small
Type Fiend
Alignment Chaotic Evil
XP 200
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Saving Throws

Strength -3 Dexterity +3 Constitution +0 Intelligence -2 Wisdom +0 Charisma +0

Skills

Stealth +5

Languages

Abyssal, Common

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning
Condition Immunities
poisoned

Traits

Magic Resistance

The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Invisibility

Cost 1

The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Rend

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 slashing damage.

Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit's next turn.

Scare

1/day

Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift

Cost 1

The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

About Quasit

Quasit is a small fiend with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 25 hit points (derived from 10d4).

Quasit has communication capabilities including Abyssal, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Quasit

1 tips available

When using Quasit in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Quasit

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Quasit?
Quasit has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Quasit?
Quasit is a Small Fiend, which affects how certain spells and abilities interact with it.
What languages does Quasit speak?
Quasit can communicate in Abyssal, Common.

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