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Pseudodragon

Small · Dragon · CR 1/4 · Neutral Good

Source. 5e 2024 Rules
Armor Class
14 (natural armor)
Hit Points and Hit Dice
10 (3d4 + 3)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
15
+2
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Small
Type Dragon
Alignment Neutral Good
XP 50
Initiative Bonus +2

Movement

Walk 15 ft (4.6 m)
Fly 60 ft (18.3 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 10 ft (3 m)
Passive Perception 15

Saving Throws

Strength -2 Dexterity +2 Constitution +1 Intelligence +0 Wisdom +1 Charisma +0

Skills

Perception +5 Stealth +4

Languages

Understands Common and Draconic but can't speak

Traits

Magic Resistance

The pseudodragon has Advantage on saving throws against spells and other magical effects.

Actions

Bite

Cost 1

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage.

Multiattack

Cost 1

The pseudodragon makes two Bite attacks.

Sting

Cost 1

Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.

About Pseudodragon

Pseudodragon is a small dragon with a Challenge Rating of 1/4. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 10 hit points (derived from 3d4 + 3).

Pseudodragon has communication capabilities including Understands Common and Draconic but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pseudodragon

1 tips available

When using Pseudodragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Pseudodragon

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pseudodragon?
Pseudodragon has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Pseudodragon?
Pseudodragon is a Small Dragon, which affects how certain spells and abilities interact with it.
What languages does Pseudodragon speak?
Pseudodragon can communicate in Understands Common and Draconic but can't speak.

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