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Planetar

Large · Celestial · CR 16 · Lawful Good

Source. 5e 2024 Rules
Armor Class
19 (natural armor)
Hit Points and Hit Dice
262 (21d10 + 147)
Challenge Rating CR
16

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
20
+5
CON
24
+7
INT
19
+4
WIS
22
+6
CHA
25
+7

Overview

Category Monsters
Size Large
Type Celestial
Alignment Lawful Good
XP 15000
Initiative Bonus +10

Movement

Walk 40 ft (12.2 m)
Fly 120 ft (36.6 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)
Hover Yes

Senses

Truesight 120 ft (36.6 m)
Passive Perception 21

Saving Throws

Strength +12 Dexterity +5 Constitution +12 Intelligence +4 Wisdom +11 Charisma +12

Skills

Perception +11

Languages

All; telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
radiant

Traits

Divine Awareness

The planetar knows if it hears a lie.

Exalted Restoration

If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance

The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Holy Burst

Cost 1

Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Multiattack

Cost 1

The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword

Cost 1

+12 to hit, reach 10 ft (3 m). Hit: 2d6+7 slashing damage.

Melee Attack Roll: +12, reach 10 ft. 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Spellcasting

Cost 1

The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):

  • At Will: Detect Evil and Good
  • 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

Bonus Actions

Divine Aid

2/day

The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

About Planetar

Planetar is a large celestial with a Challenge Rating of 16. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 262 hit points (derived from 21d10 + 147).

Planetar has communication capabilities including All; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Planetar

2 tips available

When using Planetar in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Planetar

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 16.

Solo Encounter:

A single character of level 20 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 27,200 XP
  • Hard: 40,800 XP
  • Deadly: 54,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Planetar?
Planetar has a Challenge Rating of 16, making it appropriate for parties of level 16.0.
What type of creature is Planetar?
Planetar is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Planetar speak?
Planetar can communicate in All; telepathy 120 ft..

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