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Pirate

Small · Humanoid · CR 1 · Neutral

Source. 5e 2024 Rules
Armor Class
14 (natural armor)
Hit Points and Hit Dice
33 (6d8 + 6)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
12
+1
INT
8
-1
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Neutral
XP 200
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Strength +0 Dexterity +5 Constitution +1 Intelligence -1 Wisdom +1 Charisma +4

Languages

Common plus one other language

Actions

Dagger

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.

Enthralling Panache

Cost 1

Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Multiattack

Cost 1

The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

About Pirate

Pirate is a small humanoid with a Challenge Rating of 1. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 33 hit points (derived from 6d8 + 6).

Pirate has communication capabilities including Common plus one other language. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pirate

2 tips available

When using Pirate in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Pirate

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pirate?
Pirate has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Pirate?
Pirate is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Pirate speak?
Pirate can communicate in Common plus one other language.

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