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Magma Mephit

Small · Elemental · CR 1/2 · Neutral Evil

Source. 5e 2024 Rules
Armor Class
11 (natural armor)
Hit Points and Hit Dice
18 (4d6 + 4)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
12
+1
CON
12
+1
INT
7
-2
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Small
Type Elemental
Alignment Neutral Evil
XP 100
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength -1 Dexterity +1 Constitution +1 Intelligence -2 Wisdom +0 Charisma +0

Skills

Stealth +3

Languages

Primordial (Ignan, Terran)

Resistances & Immunities

Damage Immunities
fire, poison
Condition Immunities
exhaustion, poisoned

Traits

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Claw

Cost 1

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 slashing damage.

Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath

Recharge 6 Cost 1

Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.

About Magma Mephit

Magma Mephit is a small elemental with a Challenge Rating of 1/2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 18 hit points (derived from 4d6 + 4).

Magma Mephit has communication capabilities including Primordial (Ignan, Terran). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Magma Mephit

2 tips available

When using Magma Mephit in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Magma Mephit

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Magma Mephit?
Magma Mephit has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Magma Mephit?
Magma Mephit is a Small Elemental, which affects how certain spells and abilities interact with it.
What languages does Magma Mephit speak?
Magma Mephit can communicate in Primordial (Ignan, Terran).

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