Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Infernal
Resistances & Immunities
Traits
Magic Resistance
The imp has Advantage on saving throws against spells and other magical effects.
Actions
Invisibility
The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
- At Will: Invisibility
Shape-Shift
The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Sting
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.
Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
About Imp
Imp is a small fiend with a Challenge Rating of 1. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 21 hit points (derived from 6d4 + 6).
Imp has communication capabilities including Common, Infernal. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Imp
1 tips available
GM Tips: Using Imp
When using Imp in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Imp
1 strategies available
Player Guide: Facing Imp
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Imp?
- Imp has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Imp?
- Imp is a Small Fiend, which affects how certain spells and abilities interact with it.
- What languages does Imp speak?
- Imp can communicate in Common, Infernal.
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