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Ice Mephit

Small · Elemental · CR 1/2 · Neutral Evil

Source. 5e 2024 Rules
Armor Class
11 (natural armor)
Hit Points and Hit Dice
21 (6d6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
13
+1
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
12
+1

Overview

Category Monsters
Size Small
Type Elemental
Alignment Neutral Evil
XP 100
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Strength -2 Dexterity +1 Constitution +0 Intelligence -1 Wisdom +0 Charisma +1

Skills

Perception +2 Stealth +3

Languages

Primordial (Aquan, Auran)

Resistances & Immunities

Damage Immunities
cold, poison
Condition Immunities
exhaustion, poisoned

Traits

Death Burst

The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw

Cost 1

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 slashing damage.

Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud

1/day

The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

  • At Will:
  • 1/Day Each: Fog Cloud

Frost Breath

Recharge 6 Cost 1

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

About Ice Mephit

Ice Mephit is a small elemental with a Challenge Rating of 1/2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 21 hit points (derived from 6d6).

Ice Mephit has communication capabilities including Primordial (Aquan, Auran). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ice Mephit

2 tips available

When using Ice Mephit in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Ice Mephit

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ice Mephit?
Ice Mephit has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Ice Mephit?
Ice Mephit is a Small Elemental, which affects how certain spells and abilities interact with it.
What languages does Ice Mephit speak?
Ice Mephit can communicate in Primordial (Aquan, Auran).

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