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Harpy

Medium · Monstrosity · CR 1 · Chaotic Evil

Source. 5e 2024 Rules
Armor Class
11 (natural armor)
Hit Points and Hit Dice
38 (7d8 + 7)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
13
+1
CON
12
+1
INT
7
-2
WIS
10
+0
CHA
13
+1

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Chaotic Evil
XP 200
Initiative Bonus +1

Movement

Walk 20 ft (6.1 m)
Fly 40 ft (12.2 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 10

Saving Throws

Strength +1 Dexterity +1 Constitution +1 Intelligence -2 Wisdom +0 Charisma +1

Languages

Common

Actions

Claw

Cost 1

+3 to hit, reach 5 ft (1.5 m). Hit: 2d4+1 slashing damage.

Melee Attack Roll: +3, reach 5 ft. 6 (2d4 + 1) Slashing damage.

Luring Song

Cost 1

The harpy sings a magical melody, which lasts until the harpy's Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn't avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy's Luring Song for 24 hours.

About Harpy

Harpy is a medium monstrosity with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 38 hit points (derived from 7d8 + 7).

Harpy has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Harpy

1 tips available

When using Harpy in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Harpy

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Harpy?
Harpy has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Harpy?
Harpy is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Harpy speak?
Harpy can communicate in Common.

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