Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Resistances & Immunities
Traits
Ooze Cube
The cube fills its entire space and is transparent. Other creatures can enter that space, but a creature that does so is subjected to the cube's Engulf and has Disadvantage on the saving throw. Creatures inside the cube have Cover|XPHB|Total Cover, and the cube can hold one Large creature or up to four Medium or Small creatures inside itself at a time. As an action, a creature within 5 feet of the cube can pull a creature or an object out of the cube by succeeding on a DC 12 Strength (Athletics) check, and the puller takes 10 (3d6) Acid damage.
Transparent
Even when the cube is in plain sight, a creature must succeed on a DC 15 Wisdom (Perception) check to notice the cube if the creature hasn't witnessed the cube move or otherwise act.
Actions
Engulf
The cube moves up to its Speed without provoking Opportunity Attacks. The cube can move through the spaces of Large or smaller creatures if it has room inside itself to contain them (see the Ooze Cube [Area of Effect]|XPHB|Cube trait). Dexterity Saving Throw: DC 12, each creature whose space the cube enters for the first time during this move. Failure: 10 (3d6) Acid damage, and the target is engulfed. An engulfed target is suffocating, can't cast spells with a Verbal component, has the Restrained condition, and takes 10 (3d6) Acid damage at the start of each of the cube's turns. When the cube moves, the engulfed target moves with it. An engulfed target can try to escape by taking an action to make a DC 12 Strength (Athletics) check. On a successful check, the target escapes and enters the nearest unoccupied space. Success: Half damage, and the target moves to an unoccupied space within 5 feet of the cube. If there is no unoccupied space, the target fails the save instead.
Pseudopod
+4 to hit, reach 5 ft (1.5 m). Hit: 3d6+2 acid damage.
Melee Attack Roll: +4, reach 5 ft. 12 (3d6 + 2) Acid damage.
About Gelatinous Cube
Gelatinous Cube is a large ooze with a Challenge Rating of 2. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 6 and possesses 63 hit points (derived from 6d10 + 30).
GM Tips: Using Gelatinous Cube
2 tips available
GM Tips: Using Gelatinous Cube
When using Gelatinous Cube in your D&D 5e campaign, consider these tactical approaches:
-
Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
-
Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Gelatinous Cube
2 strategies available
Player Guide: Facing Gelatinous Cube
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
-
Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Gelatinous Cube?
- Gelatinous Cube has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Gelatinous Cube?
- Gelatinous Cube is a Large Ooze, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
Explore more about ooze creatures and D&D 5e mechanics:
Related Creatures
Animated Armor
Construct · CR 1
Ankheg Queen
Monstrosity · CR 3
Awakened Tree
Plant · CR 2
Bandit Captain
Humanoid · CR 3
Ankylosaurus
Beast · CR 3
Allosaurus
Beast · CR 3