Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Traits
Spider Climb
The ettercap can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker
The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage, and the target has the Poisoned condition until the start of the ettercap's next turn.
Claw
+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 slashing damage.
Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Slashing damage.
Multiattack
The ettercap makes one Bite attack and one Claw attack.
Web Strand
Dexterity Saving Throw: DC 12, one Large or smaller creature the ettercap can see within 30 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Bludgeoning, Poison, and Psychic damage).
Bonus Actions
Reel
The ettercap pulls one creature within 30 feet of itself that is Restrained by its Web Strand up to 25 feet straight toward itself.
About Ettercap
Ettercap is a medium monstrosity with a Challenge Rating of 2. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 44 hit points (derived from 8d8 + 8).
GM Tips: Using Ettercap
2 tips available
GM Tips: Using Ettercap
When using Ettercap in your D&D 5e campaign, consider these tactical approaches:
-
Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
-
Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Ettercap
2 strategies available
Player Guide: Facing Ettercap
When your party encounters this creature, keep these strategies in mind:
-
Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
-
Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ettercap?
- Ettercap has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Ettercap?
- Ettercap is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
Explore more about monstrosity creatures and D&D 5e mechanics:
Related Creatures
Awakened Tree
Plant · CR 2
Ankylosaurus
Beast · CR 3
Azer
Elemental · CR 2
Allosaurus
Beast · CR 3
Basilisk
Monstrosity · CR 3
Ankheg Queen
Monstrosity · CR 3